You unleash the apocalyptic powers of the all-seeing eye, covering the sun by an eclipse in the semblance of a giant, spear-pierced eye, releasing a wave of obliterating energy that radiates outward in a 1-mile radius. Although the power of this spell quickly wears off as it travels, it is still devastating.
All creatures and objects within a 60-foot radius that have 50 hit points or less are automatically disintegrated to ash. Any creatures or objects with more than 150 hit points must make a Dexterity saving throw, taking 10d10 force damage on a failed save, or half as much on a successful one. If this damage reduces a creature to 0 hit points, it is reduced to ash.
Any creature and objects that are within a 120-foot radius are disintegrated if they have 30 hit points or less. Creatures within this area, but outside of the 60-foot area, must make a Dexterity saving throw, taking 6d6 force damage on a failed save, or half as much on a successful one.
Anything outside of this radius, up to 1 mile, is disintegrated to ash if it has 15 hit points or less.
For 30 days afterwards, a 120-foot radius around the point where you cast this spell is heavily obscured by a remaining eclipse, enveloping the area in magical darkness. Any creature in the area suffers from disadvantage on ability checks and saving throws, and must make a DC 20 Wisdom saving throw at the end of each hour or gain a Short-Term Madness (as described in the *Dungeon Master's Guide*). The ground is permanently infertile up to a range of 1 mile.
The extreme power of this spell saps most of your vital energy. You gain one level of exhaustion, are incapacitated for 1 hour, and gain a -4 penalty to any ability check, attack roll, or saving throw you make. Whenever you finish a long rest, this penalty is reduced by 1.
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