Level
9th
Casting Time
1 Action
Range/Area
150 ft. (50 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

A swirling cloud of smoke appears in a 50-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

When the cloud appears, each creature in it must make a Constitution saving throw. A creature takes 10d10 necrotic damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

Any dead bodies within the smoke become either zombies or skeletons under your control, DM's choice. They act on your turn and do exactly what ordered, or if it doesn't receive any orders, it just defends itself.

The cloud moves up to 50 feet in a direction that you choose at the start of each of your turns.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

BloodshoteyeballCra-Cra

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