Level
1st
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Concentration 3 Rounds
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

The caster creates a mostly translucent yellow ray of time magic which shimmers with specs of sand. The ray must target one creature within 20 feet.

Unless the target is willing, make a ranged spell attack against them. On a hit, the caster may choose to shift the flow of time forward or backward for that creature.

Shifting time forward causes temporal waves of force damage which causes damage equal to the casters spellcasting modifier each round for the spells duration.

Shifting time backward causes temporal waves that undo damage that was done within the last minute at a rate equal to the casters spellcasting modifier each round for the spells duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level of higher, you create one additional ray for every two slots above 1st. Additional rays may target the same creature or a different one.

* - (A pinch of sand)

Spell Tags: Healing Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Razamis

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