Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Control

You point at a target and tap into your chaotic connection to wild magic, causing a burst of wild magic that affects both you and the target. Choose one creature you can see within range. Roll three times on the Wild Magic Surge table. Choose one of the three magical effects to apply to your target, and one to apply to yourself. They can't be the same effect, unless you rolled it twice. The target must succeed on a Wisdom saving throw or take 1d6 force damage and become affected by the magical effect you chose for it.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Spell Tags: Control

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

mpopv

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