Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
S, M *
Duration
12 Hours
School
Illusion
Attack/Save
None
Damage/Effect

(this is my first spell, pls no bully :c) 

For the Ritual Spell to work, you must need a gemstone worth 100GP,  you must make a blood circle with a pool of blood in the middle from the tiny animals you have killed (or found). 

You must toss the gemstone into the blood pool forming a blood gemstone.  Place this gemstone on a Magical staff or the handle of a Weapon Which can shoot a Blood Bolt that can be activated using an action.   

Roll to hit. If Magic Blood Bolt hits the Target they need to roll a Wisdom Save, if Target fail they would take a 1d8+1 damage and every turn they would slowly start to go insane. 

They only way they can get out of this madness would be they need to make a wisdom save throw their turn. 

There are 4 stages until insanity. 

1st stage the target of this spell would gain -1 to all stats. 

2nd stage  target would have disadvantage on all attacks.

3rd stage  the Target loses 5 life to their max HP.   

4th stage Target would start to hallucinate 2X they amount of creatures they fight, They are Frighten.  

Insanity: the world now breaks around them, time and reality is no longer for them. The Target of this spell can no longer fight or do a wisdom save Throw, the only way out of this if someone has remove curse. For every turn that they are in the insanity  stage they lose 5 HP. 

 *The Goblin watches as his flesh melts into plastic. He looks up to see reality fade as large humanoids roll large, shadowy polyhedrons. He doesnt even know what a polyhedron is! What is happening?!?!*

* - (Use the blood of a tiny animal (dead or alive) and a gemstone worth 100gp which the spell consumes. )

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul

Lord_Apples75

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