Level
2nd
Casting Time
1 Action
Range/Area
50 ft. (50 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
Ranged
Damage/Effect
Damage
  1. The caster throws the card forward and creates 1 of 6 effects.
    | 1 | A normal card is thrown dealing 1d6 piercing damage.
  2. | 2 | Multiple (25 in total in stacks of 3) card start spewing forward from the original in a 15ft cone all that hit deal 1d6 slashing damage, provoking a dex save: On a 0-4 7 cards hit. 5-9 5 cards hit. 10-14 3 cards hit. 15-19 2 cards hit. 20+ 1 card hits.
  3. | 3 | The card begins glowing and explodes on contact dealing 1d12 force damage.
  4. | 4 | The card is thrown on a hit it deals 1 d10 damage on a miss it returns to the caster and can be thrown again as a bonus action (only dealing 1d6)
  5. | 5 | Roll another 2d6 and both effects happen. (ignore duplicates)
  6. | 6 | The card catches fire and deals 1d6 piercing and 2d4 fire damage.
 
 
* - (A silver edged joker card.)

Spell Tags: Damage

Available For: Bard (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Pazza