You create 2 barriers 15 Ft tall, 10 Ft wide and 1/4th of an inch thick of pure magical energy in two points within range that aren't occupied by another creature or object, facing any direction of your choosing which last for the duration. A creature can't willingly move through these barriers, and attacks or spell attacks that target a creature or point through it have disadvantage.
As a bonus action on each of your turns while the spell lasts, you can move the barriers independently of each other by 20 Ft or less. The barriers disappear if they are ever 100 Ft away from you. If you force a barrier into a creature, they must make a Strength saving throw against your Spell DC. On a fail, the creature is pushed with the barrier until it ends its movement or until it has pushed the creature 10 Ft away from where it was, at which point the creature phases through the barrier. On a pass, the creature isn't pushed and instead forces its way through the barrier.
If the barriers are ever 5 Ft from each other, they slam together and explode. Creatures crushed between them must make a Strength saving throw against your Spell DC, taking 2d6 Bludgeoning damage on a fail or no damage on a pass. Then, creatures within 15 Ft of the point at which the barriers collide must make a Dexterity Saving throw, taking 3d8 Force damage on a fail or half as much on a success, then the spell ends.
At higher levels: For every spell slot the Spell is cast with above 2nd, you summon 1 additional barrier in an unoccupied point within range, to a maximum of 6 barriers.
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