Level
4th
Casting Time
1 Bonus Action
Range/Area
60 ft. ()
Components
V, S *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Damage (...)

You fill a breathing creature's lungs with water. Choose a creature you can see within range. The target must make a Constitution saving throw. On a failed save, the creature takes 9d6 necrotic damage, cannot speak, and has its movement reduced to 0 as it clutches its throat and chest. At the end of each of its turns, it must make a Constitution saving throw. If a creature fails three saving throws, including the initial saving throw, it drops to 0 Hit points and begins making death saving throws. On a successful saving throw, the creature ejects the water from its lungs, ending the spell. Creatures that can breathe water or do not breathe at all automatically pass their saving throws.

 
* - (none)

Spell Tags: Damage Debuff

Available For: Cleric (Legacy) Wizard (Legacy)

clipzunknown

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