Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Fire
Like the embers of a fire, your movements become quickened and dance like. Until the spell ends, your movement doesn’t provoke opportunity attacks and you gain proficiency in performance.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 2d6 fire damage on a hit.
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