You cause whipping winds to kick up in a localized unstable vortex of severe winds that tears at the skin. Choose a creature you can see and that creature makes a Dexterity saving throw or takes 1d10 magical slashing damage from shearing magical wind, and that creature must expend 3 feet of movement for every 1 foot it seeks to move toward you, or half that much damage and movement is not affected on a successful save. Other directional movement does not inhibit speed if the creature moves away from you or in other directions, but the spell emanates a stronger headwind from your direction. Each round for the duration of the spell, you may force this saving throw on the target again by using a bonus action on your turn.
At Higher Levels. When you cast this spell using a spell slot or 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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