This spell was made by TheAnimeDM.
You magic physically manifests itself around you, appearing as a huge ethereal humanoid figure. The spell has 3 stages, each requiring a spell slot to be used.
5th Level - Skeletal Susanoo
When cast at 5th level, the spell forms a partial skeletal humanoid with you at the center of the ribcage. The magic can take all or just a a single aspect of the skeletal structure above the waist, such as ribs or arms, or the entire upper torso. The less parts of the body you summon, the more the magic will be focused there making that specific benefit much more powerful at the expense of versatility. You may use your bonus action to change which parts have been formed to redistribute power. While the spell is active you gain the following benefits:
Ribcage: Your AC increased by +4/3/2/1
Right Arm: As an action, you can use the arm to strike a creature you can see within 15 feet. Make a melee spell attack roll. On hit, the creature takes 4d6+5/3d6+4/2d6+3/1d6+2 bludgeoning damage. If you have both arms formed, you may attack twice, once with each arm.
Left Arm: As an action, you can use the arm to strike a creature you can see within 15 feet. Make a melee spell attack. On hit, the creature takes 4d6+5/3d6+4/2d6+3/1d6+2 bludgeoning damage. If you have both arms formed, you may attack twice, once with each arm.
Head: You gain blindsight up to 30/25/20/15 feet.
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7th Level - Partial Susanoo
When cast at 7th level, the skeletal humanoid gains skin and armor and is considered a large creature. Only you can be inside this creature as it is centered on you and moves with you. Choose a type of weapon from the following: longsword, halberd or longbow. The Susanoo has that weapon. It is not possible to summon only parts of the Susanoo at this level as everything above the waist is fully formed. An enemy with range of the Susanoo, may make an attack against anyone inside as if they were also in range. While the spell is active you gain the following benefits:
Your AC increases by +4
As an action, you can make two unarmed strikes at a creature you can see within 15 feet. Make a melee spell attack for each strike. On hit, the creature takes 2d6+3 bludgeoning damage.
You gain blindsight up to 30 ft.
As an action, you can have the Susanoo attack with its weapon.
Longsword: Make a melee spell attack against a creature you can see within 15 feet. On a hit, the creature takes 5d8 slashing damage.
Halberd: Make a melee spell attack against a creature you can see within 25 feet. On a hit, the creature takes 5d6 slashing damage.
Longbow: Make a ranged spell attack against a target you can see within 165/615 feet with disadvantage on targets within 15 feet. On a hit, the creature takes 5d8 piercing damage.
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9th Level - Full Body Susanoo
When cast at 9th level, the Susanoo gains legs and the ability to walk and is now considered to be a gargantuan 20ft creature. Choose a type of weapon from the following: longsword, halberd or longbow . The Susanoo has that weapon. An enemy with range of the Susanoo, may make an attack against anyone inside as if they were also in range. While the spell is active you gain the following benefits:
Your AC increases by +4
The Susanoo may carry up to 5 other willing creatures inside of it, each of which gains the same AC bonus.
Your speed is reduced to 0 while the Susanoo gains a walking speed of 60 feet. Any other creature inside, must use 10ft of their movement to exit the Susanoo, before being able to move normally.
As an action, you can make two unarmed strikes at a creature you can see within 15 feet. Make a melee spell attack for each strike. On hit, the creature takes 3d6+4 bludgeoning damage.
You gain blindsight up to 30 ft.
As an action, you can have the Susanoo attack with its weapon.
Longsword: Make a melee spell attack against a creature you can see within 15 feet. On a hit, the creature takes 7d8 slashing damage.
Halberd: Make a melee spell attack against a creature you can see within 25 feet. On a hit, the creature takes 7d6 slashing damage.
Longbow: Make a ranged spell attack against a target you can see within 150/600 feet with disadvantage on targets within 15 feet. On a hit, the creature takes 7d8 piercing damage.
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