Level
7th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect

you touch one humanoid who is not incapacitated or hostile to you or any members of your party. it must succeed on a wisdom saving throw against your spell save DC or become charmed by you. the creature obeys your commands to the best of its ability. you can only have one creature charmed in this way. if you drop to zero hit points or at any point you choose, the spell is lifted. as a bonus action, you can see and/or hear your thralls surroundings, or send a telepathic command, which the creature thinks is its own thought. you must be on the same plane for this to work. if you choose to sense what the thrall sense you are unaware of your surroundings in the same manner that you chose.

* - (a miniature puppet of the creature you are casting the spell on.)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain

ExternalMonolouge

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