Level
2nd
Casting Time
1 Action
Range/Area
Self (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Lightning (...)

Briefly surrounded by lightning, you teleport up to 50 feet to an unoccupied space that you can see. Where you teleport to creates an aura of lightning and thunder where you appear (roll 1d6 lightning damage, 1d6 thunder damage). In addition, if you have a short sword equipped, you may attack once as a bonus action (roll 1d8 slashing damage + 1d4 lightning damage). If you teleport into the air, which you may do, you will take whatever fall damage unless you make a Dexterity saving throw, or other form of fall damage prevention.

 

Higher levels:

- Level 7 "Long Thunder Dash" : Range of teleport increases to 75 feet, all Damage dealt on teleport increases by 1d4 (Thunder damage, lightning damage, slashing damage all increase by 1d4 respectively).

- Level 12 "Thunder Strides" : You may perform Thunder Dash twice in one action, with the range of the second step being 50 feet. All Damage dealt on both teleport steps increases by 1d4 from Long Thunder Dash.

- Level 17 "Become Thunder" : You do not need to see your target if it is behind metal. In addition, the range of your second Thunder Dash increases to 75 feet, and all damage dealt on both teleport steps increases by 1d4 from Thunder Strides.

Spell Tags: Teleportation

Available For: Wizard (Legacy) Sorcerer (Legacy) - Wild Magic (Legacy) Sorcerer (Legacy) - Storm Sorcery Sorcerer (Legacy) - Shadow Magic (Legacy)

The_Tsushima_Elder

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