Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Force
Taking a swig of blessed alcohol, you magnify it's effects and whelm your target with a feeling of inebriation. The sudden rise in blood-alcohol content shocks the target's body. The target takes 5d6 points of force damage.
In addition, you can guide the target's drunken stumble, moving them 5 feet. This movement doesn't provoke attacks of opportunity. A successful Constitution saving throw halves the damage and negates the movement.
If you fail your Constitution save to avoid becoming more drunk, you incur the normal penalties associated with drunkenness. In addition, your target must make a Dexterity save against the DC of the spell or fall prone.
At Higher Levels. For each spell slot expended above 2nd, this spell targets one addition creature within 30ft, up to a maximum of 5 targets.
* - (a flask of blessed alcohol)
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