Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. *)
Components
V, S, M *
Duration
Instantaneous 2 Rounds
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You cast a dark spell over an area within 60 feet, twisting the blood of your targets to harm them from within. At a point you can see, creatures in a circle with a 30-foot radius must make a Constitution saving throw. If a target fails, they take 8d6 necrotic damage and are stunned until the end of your next turn. If a target succeeds, they take half damage and are not stunned. Creatures without blood are immune. Creatures can roll to save again at the start of their turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (Five drops of the caster's blood)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/6/2023 11:06:47 PM
|
4
|
0
|
5e
|
Coming Soon
|
|
|
1/28/2023 9:28:18 PM
|
3
|
0
|
5e
|
Coming Soon
|
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