Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You attempt to wrench control of the body af a creature you can see within range by manipulating its blood. The creature must succeed on a Constitution saving throw or have its movement and attacks controlled by you for the next minute.

At the beginning of each of the creature's turns, the creature takes 11 ([roll]2d10[/roll]) necrotic damgage, then moves up to its speed and takes the attack action, or uses its multiattack if it has one. The affected creature controls its own Bonus Action and REaction, and repeats this saving throw at the end of each of its turns, ending the effect on a success.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damge increases by 11 ([roll]2d10[/roll]) for each slot level above 6th.

* - (small vial of blood)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Harrienak

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