Level
6th
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
You attempt to wrest control of a rival mage's spell. The spellcaster must make a Charisma saving throw. On a failed save, hte spellcaster thates 1d6 psychic damage per level of the spell, and you choose new targets for the spell.
* - which you take when you see a creature within 60 feet of you casting a spell
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