Level
3rd
Casting Time
1 Reaction *
Range/Area
120 ft.
Components
V, S, M **
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You fill a creature's mind with insights too terrible to be borne, wreathing it in eldritch energies. One creature you can see or telepathically sense within range must succeed on a Wisdom saving throw or gain 20 temporary hit points.
While a creature has any of these temporary hit points, its Intelligence score increases by 5, to a maximum of 25. At the end of its turn, a creatures loses all of the temporary hit points and takes psychic damages equal to twice the temporary hit points lost.
* - which you take when you notice a creature within range cast a spell ** - (a small stone or marble model of a brain worth 20gp, which the spell consumes )
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