Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
2 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Radiant

You create a glowing ring of brilliant energy to form around each of your hands. Any time during this spell's duration that you make a melee attack with a weapon or unarmed strike, you deal an additional amount of radiant damage equal to 1d8 + your primary casting ability and cause your target to make a Constitution Saving Throw. On a failed save, a creature is blinded until the beginning of your next turn. Creatures resistant or immune to Radiant damage automatically succeed this save. Additionally, you cast Bright Light over a 10-foot radius and dim light for an additional 10 feet while this spell is active.

At Higher Levels. When casting this spell using a spell slot of 2nd or higher level, increase the radiant damage dealt by 1d8 for each spell slot level above 1st and increase the duration by 1 minute.

* - (A pinch of gold dust)

Spell Tags: Damage Control Buff Utility

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Blood Hunter - Order of the Profane Soul

Scaarion

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