Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
Ranged
Damage/Effect
Force

You attempt to capture the essence of pain that you or a creature you see within range have taken, storing it inside the glass bead. The bead absorbs up to 20 points of damage. It sheds dim light in a 10-foot radius.

As an action on your turn, you can make a ranged spell attack by throwing it or hurling it with a sling. On a hit, the target takes force damage equal to the stored damage. Hit, miss, or after the spell ends, the bead shatters.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the bead can absorb an additional 10 points of damage for each slot level above 2nd.

* - which you take when you or a creature you can see within 30 feet of yourself takes damage ** - (a glass bead worth at least 100 gp (+50 gp for each level above 2nd))

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2023 3:38:25 AM
9
0
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Coming Soon

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

MistralPhantom

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