Level
2nd
Casting Time
10 Minutes
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect
Creation (...)

You transform the liquid inside a vial into a brightly glowing magical potion. You can either make a poisonous potion or an arcane potion.

Poisonous potion: The potion, when ingested, deals 3d8 poison damage and the creature must make a Constitution saving throw against your spell save DC or become poisoned. At the start of the creature's turn, they can repeat the saving throw.

Arcane potion: Choose a spell you have prepared that is of 2nd level or lower. When the potion is ingested, the spell targets the creature that drank the potion. If the spell is an area of effect, the creature automatically fails the saving throw, and the spell is centered inside the drinker. The spell DC of the potion is your spell save DC.

For both potions, The effect can be applied by throwing the potion. A creature can make an attack roll using dexterity against the target’s AC to apply the effects at range. Proficiency with martial weapons or improvised weapons means you can add your proficiency bonus to the attack roll.

If this spell is cast on the same vial 365 times, the potion’s potency last until dispelled instead of 24 hours. The amount of castings needed can vary based on the caster’s Artificer levels, at the DM’s discretion.

At higher levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of a poisonous potion increases by 1d8 for each slot level above 2nd. If you create an arcane potion, you can store any spell up to the same level as the slot you use for the casting of this spell.

* - (A vial of water)

Previous Versions

Name Date Modified Views Adds Version Actions
1/30/2023 6:15:50 PM
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Coming Soon

Spell Tags: Creation Utility

Available For: Wizard (Legacy)

ForTheGenerator

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