Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation
The caster is propelled, encased in thunderous energy, 50ft in the direction of their choosing. Creatures that are in the path of the caster as they fly must make a strength saving throw or take (2d6) thunder damage and be knocked prone on a failed save. On a success, they take no damage and the caster's movement is stopped.
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