With a touch of the hand and a scattering of ash, you alter the substance of a creature of your choice. An unwilling creature must make a Wisdom Saving Throw. Creatures with good alignment take advantage and creatures with evil alignment take disadvantage. On success, the target takes 2d6 necrotic damage and cannot be targeted by this spell again for 24 hours. On a failed save, the creature fragments and becomes a "Shell" of its former self. This change is permanent.
Shell Creatures grow much stronger, hardier, and more aggressive. All abilities get +2 if they are over 10. WIS -1. Hit points increase in inverse proportion with the relative size of AC which gets +1. Shell Creatures are immune to the Frighted Condition and are resistant to Necrotic type damage.
When "Corrupt" is cast in a 9th level spell slot, +2 to Saving DC and +1d6 to necrotic damage on successful save. Shell Creatures lose an additional -1 WIS and gain +1 AC.
* - (handful of ash)
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