you choose a target within range and pick an emotion to absorb from them using an action. the target must succeed on a wisdom saving throw or lose the targeted emotion forever turning it into a small marble. red for anger, blue for sadness, green for disgust, yellow for happiness, pink for love and purple for fear.
each marble has a different affect when thrown or broken using an action or bonus action:
red: summons a sphere of flames. dealing 4d4 damage. at higher levels deal an additional 1d4 damage at level 4, 8, 12, 16 and 18.
blue: create or destroy water. you either create or destroy water.
Create water: you create up to 10 gallons of clean water within range in an open container. alternatively the water falls as rain in a 30 foot cube within range extinguishing exposed flames in the area.
Destroy water: you destroy up to 10 gallons of water in an open container within range. alternatively you destroy fog in a 30 foot cube within range.
green: manipulates plants making the area difficult terrain for up to 5 minutes.
yellow: charms the chosen target for up to 1 hour unless they are attacked or harmed in any way.
pink: makes the target infatuated making them do anything the target asks for up to 1 minute.
purple: makes the target frightened.
Previous Versions
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2/1/2023 8:17:48 PM
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Coming Soon
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