Level
2nd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing

You summon a glowing amber spear and hurl it at your enemies. The spear pierces through all creatures in a line 60 feet long and 5 feet wide. Each creature the spear passes through must make a Dexterity saving throw. A creature takes 3d10 piercing damage on a failed save, or half as much on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10, and the range increases by 10 feet for each slot level above 2nd.

 

* - (a small horn.)

Spell Tags: Damage

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy)

TancredEndures

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