You animate any melee weapon to float and attack your enemies. Choose one melee weapon you can see within range that is not being wielded or carried by anyone. That weapon Animates until the spell ends.
As a bonus action, you can mentally command the weapon to move 20 feet and make a melee spell attack against another creature you can see within 5 feet of it. If you choose not to command it the weapon stays still and does nothing. On a hit the weapon deals damage according to its normal damage die and damage type with no modifiers.
Any weapon with the following weapon properties gain these additional affects:
- Light: the weapon may move an additional 10 feet every turn
- Heavy: this weapon can only move 10 feet every turn, but you can add your spellcasting ability modifier to damage for this weapon
- Reach: the weapon has a reach of 10 feet
- Special: the weapon retains any special property it had, such as the net's ability to restrain, or a silvered weapon's ability to avoid certain creatures resistance to non-magical weapon damage.
A creature may attempt to wrest the object from the air. In order to do so it must have at least one free hand and must make an unarmed strike against your spell DC, grabbing the weapon and ending the spell for that weapon on a hit.
* - (Any weapon you intend to animate that costs at least 1sp)
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