You gain the service of a palisman, a being connected to you that takes an animal appearance you choose. Coming to life from a log of wood you carved into the look of the animal you desired.
A palisman has 3 modes and switching between them takes one action. Rest, staff, and awake.
In rest mode your palisman becomes a wooden carving the same colors as when in awake mode.
In staff mode your palisman becomes the topper of a staff with the same appearance as in rest mode that can be used as a Spellcasting Focus. There is a symbol on the top of the staff and the palisman's foot that is unique and significant to you that signifies the bond it has to you. The staff is proportional to the owner of the palisman
In awake mode your palisman acts independently of you, but it always obeys your commands. In combat, acts on your initiative. A palisman in awake mode can take other actions as normal.
A person can choose to attune to their palisman/staff but do not have to to be bonded to their palisman. If they do they are able to use their staff separate from the palisman and the staff becomes more powerful. The palisman can be in awake mode and the staff can still exist, otherwise when the palisman enters awake mode the staff disappears.
When the palisman drops to 0 hit points they are knocked out into rest mode. If struck again while at 0 hit points your palisman is destroyed permanently. It awakens fully healed after you take a long rest.
While your palisman is within 500 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your palisman's eyes and hear what it hears until the start of your next turn, gaining the benefits of its special senses. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one palisman at a time. You can only cast the spell again if you have deliberately abandoned your current palisman or if it has been destroyed.
Finally, when you cast a spell with a range of touch, your palisman in awake mode can deliver the spell as if it had cast the spell. Your palisman must be within 500 feet of you, and it must use its action to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
When you reach level 14 your palisman in staff modes gains the ability for you and 2 companions of the same size as you to ride the staff as it flies with the same fly speed as the palisman. The staff can only fly if the Palisman is attached to it
An abandoned palisman can be adopted by anyone of any class. With one action of a true deep confession of what the person desires if they align with that of the abandoned palisman they can bond. A person can still only be bonded to one palisman and a palisman can only be bonded to one person.
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