Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force

You summon a ball crackling Arcane energy around you, with a gesture it streaks toward a creature or object within range.

Make a ranged spell attack against the target. On a hit, the target takes 2D4 force damage.

The creatures with in 5' of the target must make a Dex save to take no damage, failed save they will take half damage

The spell creates more than one ball when you reach higher levels: two balls at 5th level, three balls at 11th level, and four balls at 17th level.

You can direct the balls at the same target or at different ones. Make a separate attack roll for each ball.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Cleric (Legacy) - Arcana Domain Artificer (Legacy) - Artillerist (Legacy)

Tarzhay

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