You present your sword high, making it glow in it's signature green flash and inspire your companions to attack in unison with you.
You brandish the weapon used in the spell's casting moving up to your speed, not provoking opportunity attacks, to make one meele attack and deal an extra 2d8 radiant or necrotic damage (your choice when you cast this spell) on the attack. Additionally you can infuse up to 4 creatures of your choice within range that can take their reaction to do the same. They use your melee attack modifier for the attack.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can chose one extra creature to attack with you for each slot level above 5th.
* - (the sword 'Ankarama, Green Flash at Sunrise' which you present)
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