You create a shimmering bluish-green sphere of influence with a 20 ft. radius centered around the lantern used while casting the spell. As you cast the spell you designate a specific moment in time within the last 24 hours and for the spells duration the lantern projects all activity within a 20 ft. radius around it. All visible objects and creatures in the spells effect are seen as bluish-green apparitions in the moment when the event took place. If they are under the effect of shapechange, Alter Self, polymorph, or any other appearance modifying spell or ability they are seen in the guise of their altered appearance. Any creature that is invisible in the event remains invisible and cannot be seen through the projection even if someone viewing the projection has truesight. The lantern can be repositioned to move the sphere of influence during the spells duration. The lantern can be placed in a static position within the radius and the caster can move freely around the scene while they remain in the sphere. While casting the spell the caster must clearly state a specific time they want to project i.e. "1 hour ago" or "7:30 this morning".
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, allows the caster to target any time from the last week. All rules of event specificity while casting apply.
level 5 allows the caster to target any time from the last year. All rules of event specificity while casting apply. The sphere of influence extends to 30 ft.
level 6 allows the caster to target any time from the last 10 years. All rules of event specificity while casting apply. The sphere of influence extends to 30 ft.
level 7 allows the caster to target any time from the last century. All rules of event specificity while casting apply. The sphere of influence extends to 40 ft.
level 8 allows the caster to target any time. All rules of event specificity while casting apply. The sphere of influence extends to 40 ft.
* - (A hooded lantern with a candle infused with patinated copper and gem dust worth at least 25 gp which must have enough wick for the spells duration)Previous Versions
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