Level
3rd
Casting Time
1 Action
Range/Area
Sight (30 ft. )
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

A player must roll a d100 to determine the success of the spell. The spell has a 30% chance of succeeding. The spell does not use the components and the sphere must remain in control of the caster in order to control the sphere. 

A 15-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw (DC 20) or take 4d8 bludgeoning damage. The sphere’s space is difficult terrain.

Until the spell ends, you can use a bonus action on each of your turns to move the sphere up to 10 ft. 

Creatures within 15 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases for each of its effects by 1d8 for each slot level above 3rd. For each level above 3rd the chances of the spell being a success are increased by 10%. 

* - (Droplet of water. Mirrored Sphere.)

Spell Tags: Damage Control Debuff

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

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