At 6th level, your mastery over the flow of time increases, allowing you to send your consciousness back in time while your body lingers in the present. This capability is represented by special dice called chronal dice. Using these dice, you assist your past self and improve the effectiveness of your actions. The catch is that when you gain the benefit of chronal control in the present, you must then take time in the future to cause it.
Your chronal dice are d6s, and you have a number of them equal to half your wizard level, rounded down. By expending a die and using your reaction, you can create one of the following effects.
- After you roll an attack, ability check, or saving throw, roll the chronal control die and add the result to your previous roll.
- Roll the chronal control die and add the result to the DC of the next saving throw made against a spell you cast.
- You immediately move a distance up to your speed without provoking opportunity attacks.
- Cancel the effects of surprise on yourself. You may also choose to cry out, preventing every creature that can hear you from being surprised.
When you end a turn during which you used this feature, you become paralyzed until the end of your next turn while you reverse time long enough to cause the above effect. You can delay becoming paralyzed by expending additional chronal dice when you use this feature. For every additional die you spend, you delay the paralyzed condition for 2 additional turns. At any time before the designated turn ends, you can choose to become paralyzed early in order to end this requirement.
While paralyzed, your consciousness travels a few moments back in time to help your past self. If you are reduced to 0 hit points before the condition ends, or if you should become paralyzed from this feature while already incapacitated for any reason, you enter a causal anomaly.
When you enter a causal anomaly, you drop anything you were holding, vanish from existence, and begin making death saving throws. If you stabilize, your body appears unconscious in the space it previously occupied along with the gear you were wearing. If you fail three death saving throws while in a causal anomaly, you cease to exist, along with whatever objects were on your person.
You regain all your expended chronal dice when you finish a long rest.
* - prompted by combat encounterPrevious Versions
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