You point a Bloody finger at a target in range. Your magic grants you a insight into the target's defenses. On your turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
When you use a Blood Magic spell you have to utilize a vial of blood or you cut yourself and draw blood and take 1d8 damage.
You also have the choice to Amplify the spell (Which can be done anytime during the casting or use of the spell when it is your subsequent turn). If you choose to Amplify the spell you draw blood and take 2d8 damage or you use the blood of a creature that has been killed and has blood.
Amplified. When you amplify this spell, you gain advantage on any and as many attack rolls of your choice when it is your turn, provided that this spell hasn't ended.
* - (Vial of Blood)
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