You attempt to send one creature that you can see within range one minute into the future. The target must succeed on a Charisma saving throw or be time warped.
If the target is native to the timeline you're in, you time warp the target one minute into the future of this timeline. While there, the target is incapacitated, as the original timeline is the frame of reference for the caster. The target remains there until the spell ends, at which point the original timeline joins with the future timeline.
If the target is native to a different timeline than the one you're in, the target is time warped with a faint popping noise, returning to its home timeline. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
* - (A spinning top)
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