The next time you hit a creature with a melee attack before this spell ends, your attack is empowered with draconic energy, and the attack deals an extra 5d10 damage to the target. Choose one of the following damage types to deal to the target.
Acid. When you choose this damage type, acid covers an area 15 feet around the target. Creatures of your choice who move in this area take 2d4 acid damage per 5 feet of movement .
Fire. When you choose this damage type, the target takes 4d6 fire damage at the start of their turn for 1d4 rounds after being struck. The creature can douse these flames as an action.
Lightning. When you choose this damage type, choose 3 creatures within 30 feet of you to make a dexterity saving throw. On a failed save, the creatures also take the 5d10 lightning damage. On a successful save, they take half as much.
Poison. When you choose this damage type, all enemies of your choice within 30 feet of you must succeed a Constitution saving throw or be poisoned for 1 minute.
Ice. When you choose this damage type, you and the creature you strike with this spell are instantly surrounded by a 15 foot square wall of ice, centered on you, which is 60 feet high. The wall stops if it hits a ceiling. The wall disappears when you or the target reaches 0 hitpoints, or the wall takes 50 + your level damage. The wall is vulnerable to fire damage, and immune to cold damage.
* - (which you take in response to being damaged by a melee attack.)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/5/2023 4:44:37 AM
|
9
|
0
|
--
|
Coming Soon
|
Comments