Level
9th
Casting Time
5 Actions
Range/Area
1 mile
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect

On your first turn you create a 1 foot sphere of purple smoke and four 1 inch orbs of magenta light which circle the smoke. On your next turn the orbs fly between 20 and 150 feet away from the smoke. On your third turn the orbs create a glowing line of light between each other, forming a circle with the smoke in its center. On your fourth turn the smoke compresses, becoming a ball of black, blue and purple flames, 2 inches in diameter. On your fifth turn the flaming orb rapidly expands at the speed of sound then abruptly stopping at the borders of the circle the 4 orbs of light created. All non magical objects and buildings that aren't being carried by a creature are destroyed. A creature in the area takes 20d6 fire damage, 10d6 radiant damage and 10d6 thunder Damage on a failed save or half as much on a succsesful one. There is also a 10% chance that a creature will be hit by debris flying through the air due to the blast, dealing an extra 20d6 bludgeoning Damage on a failed save or half as much on a succsesful one. The Sudden stop of the expanding ball of flame also creates a shockwave dealing 10d6 thunder Damage to any Creature standing 20 feet or closer to the end of the blast on a failed save or half as much on a succsesful one. The fire extinguishes after 1d4+1 turns dealing 20d6 fire Damage and 10d6 radiant Damage to any Creature inside the circle on a failed save or half as much on a succsesful one after every round after the first one. While casting this spell you cannot use any bonus actions and your movement speed is cut in half. If you take any damage during the casting of this spell 1 of 4 things happens depending on which round you are:

Round 1: the smoke and the orbs disappear and nothing happens

Round 2: The orbs return to the smoke and disappear. Every creature hit by the orbs and the smoke takes 2d6 radiant Damage

Round 3: The orbs and the light circle return to the smoke. Every creature hit by the orbs or the light circle takes 2d6 radiant Damage

Round 4: The orbs and the light circle return to the Flaming sphere. Every creature hit by the orbs or the light circle takes 2d6 radiant Damage. As soon as the orbs return to the sphere, it expands to a 10 foot radius. Any creature in this radius takes 10d6 fire Damage and 6d6 radiant Damage on a failed save and half as much on a succseful one.

Available For: Sorcerer (Legacy) Wizard (Legacy)

Ghostbin

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