Level
1st
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control

The ground in a 20-foot radius centered on a point within range becomes boggy and impassable. The area becomes difficult terrain for the duration. When a creature moves into the area for the first time or starts its turn there, it must succeed on a Strength (Athletics) check against your spell save DC or sink into the ground and be restrained. If a creature is sunk when the spell ends, they rise harmlessly to the surface.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

* - (a small jar of mud)

Spell Tags: Control

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Antibane

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