Dead Man's Eyes causes the whites of the caster's eyes to turn black. The caster can affect one victim per round, providing the victim is within 3 feet of the caster and meets his gaze. Victims are affected as follows: ·
Victims with 2 Hit Dice or fewer (or victims of level 2 or lower) instantly die. No saving throw is allowed. ·
Victims with 2+ to 5 Hit Dice (or victims of level 3-5) instantly die unless they save vs. Constitution at a -2 penalty. Those who succeed in their saving throws suffer 2-12 (2d6) hit points and become blinded for the duration of the spell. ·
Victims with 5+ Hit Dice or more (or victims of level 6 or greater) suffer 2-12 (2d6) hit points of damage and become blinded for the duration of the spell, unless they save vs. Constitution.
If the caster's gaze is reflected back on him (by a mirror, calm water, etc.), he must make a saving throw vs. spells or suffer the same effects as a 5+ Hit Dice victim. At the end of the spell's duration, there is a 5 percent chance that the caster will become blind for the next 5-10 (1d6 + 4 hours). The material components for this spell are two eyeball-sized glass marbles. The marbles must be the same color as the caster's eyes.
* - (The material components for this spell are two eyeball-sized glass marbles. The marbles must be the same color as the caster's eyes)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/5/2023 7:06:37 PM
|
3
|
1
|
1
|
Coming Soon
|
Comments