Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

You disrupt the bodily functions of a creature you can see within range. The target must succeed a Constitution saving throw suffers the poisoned condition and at the start of its turn must make a constitution saving throw or it goes into a weakened state for the duration or until dispelled. On a success the spell ends.

On a failed the creature suffers the poisoned condition and at the start of its turn it must make a constitution saving throw at the start of its turn. On a failure, it takes 2d8 poison damage or half as much on a success. At the start of each of your turns, the target's internal functions can be manipulated by you in one of the following ways:

Halve the target's movement's speed until the start of your next turn.

Deal 3d10 poison damage to the target.

Attacks against the target have advantage until the start of your next turn.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

FRIMI76

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