Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (20 ft. )
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
DEX Save
Damage/Effect

You create a region of black sand infused with negative energy, causing it to emit magical darkness that rises to a height of 20 feet. Creatures that come into contact with the sand take 2d6 necrotic damage at the start of their turn. A creature reduced to 0 hit points by this spell is turned into black sand themselves.

A creature within the area of the spell at the time it is cast must make a Dexterity saving throw. On a failed save, the creature is trapped within the sand for the time being and takes damage each turn they stay within it. The creature can use an action to attempt another saving throw to escape. On a successful save, the creature avoids being trapped by the sand.

Note: This spell's damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Chilipunk

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