Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
3 Rounds
School
Enchantment
Attack/Save
None
Damage/Effect
Melee Attacks

A wizard can use this spell to enchant a bone, causing it to become a magical club. This magical weapon acts as a club +1 against undead, inflicting 6-16 (2d6 +4) hit points of damage, and a club +1 against all other opponents, inflicting 2-7 (1d6 + 1) hit points of damage. The bone can be from any animal, providing the bone normally could be wielded as a club; for instance, a human femur could be enchanted by this spell, but a skull could not. At the end of the spell's duration, the bone club reverts to a normal bone. If the proficiency rules are being used, characters with a weapon proficiency with a club also have a proficiency with a bone club. Those wielding a bone club without the club proficiency suffer the penalties.

* - (The material components for this spell are an appropriately sized bone and a pinch of dirt from a grave.)

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2023 4:53:06 AM
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Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

grimnr68251

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