Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Cold (...)
You fire an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 damage. Choose one of the d4s. The number rolled on that die determines the attack's damage type as shown below.
| d4 | Damage Type |
|---|---|
| 1 | Cold |
| 2 | Fire |
| 3 | Thunder |
| 4 | Lightning |
If you roll the same number on both d4s, the chaotic energy merges and deals an additional +4 damage of the die's damage type.
The spell creates more than one chaotic missile when you reach higher levels: two chaotic missiles at 5th level, three at 11th level, and four at 17th level. You can direct these chaotic missiles at the same target or at different ones. Make a separate attack roll for each chaotic missile.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/10/2021 5:37:05 PM
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57
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0
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1
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Coming Soon
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