Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
The next time you hit a creature with a weapon attack before this spell ends, the weapon is imbued with alcohol, and the target must succeed on a Constitution saving throw with disadvantage or become drunk for ten minutes. While intoxicated, the target has a Wisdom score of 6, unless already lower, and has disadvantage on all checks and saving throws.
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