Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (1 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning

A 1-foot-diameter sphere of lighting appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 1d8 lightning damage and is Restrained on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 50 feet. It can move anywhere within a 60ft range of you, including up in the air, but it cannot move through solid objects. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. The sphere sheds dim light in a 20-foot radius.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.

* - (A small ball bearing, and a dusting of powdered iron)

Spell Tags: Damage

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Sorcerer (Legacy) - Storm Sorcery Artificer (Legacy) - Alchemist (Legacy)

Woodwalker700

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