A 1-foot-diameter sphere of lighting appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 1d8 lightning damage and is Restrained on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 50 feet. It can move anywhere within a 60ft range of you, including up in the air, but it cannot move through solid objects. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. The sphere sheds dim light in a 20-foot radius.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (A small ball bearing, and a dusting of powdered iron)
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