Blood colored runic markings appear on a creature of your choice that you can see with within a 90 ft range. That creature must make a Constitution saving throw. If it fails, the target is blinded for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
When you use a Blood Magic spell you have to utilize a vial of blood or you cut yourself and draw blood and take 1d8 damage.
You also have the choice to Amplify the spell (Which can be done anytime during the casting or use of the spell when it is your subsequent turn). If you choose to Amplify the spell you draw blood and take 2d8 damage or you use the blood of a creature that has been killed and has blood.
Amplified. When you amplify this spell, the target creature cannot make a Constitution saving throw at the end of each of its turns and the spell cannot be removed until the time duration ends.
* - (Vial of Blood)
Comments