Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed
You target a creature that you can see within range. That creature must make an Intelligence saving throw or be charmed until the spell ends. While charmed, the creature sees its allies as enemies and its enemies as allies. it must use its action each turn to try and attack one of its allies. The spell ends if you or one of your allies attack the creature.
* - (a pound of gold which the spell consumes)
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