Level
1st
Casting Time
1 Action
Range/Area
Touch
120 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
Melee
Damage/Effect
Healing
Due to to the spell's unstable nature, perfection on casting will come with time. Roll 1d20 + your proficiency modifier. The CR of this spell starts at 22.
On a success, the movements of casting become more natural and the CR of this spell permanently lowers by 1. Power flows down your arm:
You create a gossamer, bony hand that appears to encase your own. A creature you touch feels icy energy race through them, regaining hit points equal to 1d8 + your spellcasting ability modifier.
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