Level
1st
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Utility

When this spell is cast you can select one of 3 forms for the hand to take.

Arcane Hand

 

A spectral, floating hand appears at a point you choose within range. The hand lasts until dispelled or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.

The hand can't attack, activate magic items, or carry more than 10 pounds.

 

Dagger-

A spectral dagger made of force appears in the users space. The dagger has the finesse, light, and thrown attributes and has a range of 20/60 feet. The caster can use the dagger to make attacks or offhand attacks as they would a normal dagger. When the dagger is thrown the caster must use a bonus action to retrieve the dagger. The dagger does 1d4 force damage plus the users spell casting modifier when used as the primary weapon 1d4 force damage with no bonuses when used in the offhand.

 

Hook:

A spectral hook appears in the casters place. The hook allows the user to use their spellcasting modifier rather than their strength modifier when making checks to grapple opponents. 

 

 

 

 

 

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Chnman_Dan

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