A white-hot cloud of steam appears and fills a 50-foot radius sphere centered on a point you can see within range. The sphere spreads around corners and its area if heavily obscured. When you cast the spell, each creature in the steam's area must make a Dexterity saving throw. A creature takes 6d6 fire damage on a failed save, or half as much damage on a successful one.
At the start of each of your turns until the spell ends, the cloud's radius shrinks by 10 feet to a minimum radius of 10 feet, and you can use an action to force each creature in the sphere's area to make a Dexterity saving throw against the spell's effect.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the radius increases by 10 feet for each slot level above 5th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/2/2020 10:00:43 AM
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2
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0
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08/25/2020
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Coming Soon
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9/12/2022 6:33:59 PM
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15
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4
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Coming Soon
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2/9/2023 3:22:27 PM
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25
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2
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Coming Soon
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2/11/2023 12:56:31 AM
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29
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0
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Coming Soon
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