Level
Cantrip
Casting Time
1 Action
Range/Area
Self
5 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Force
You create a momentary spikey spectral barrier that surrounds you and attempts to impale any nearby creatures. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage. Enemies gain no advantage from flanking you till your next turn.
At Higher Levels.
- 5th lvl: The range increases to 10 feet, the damage increases to 2d6, and you gain a +1 to AC until the end of your next turn.
- 11th lvl: The range increases to 15 feet, the damage increases to 3d6, and you gain a +2 to AC until the end of your next turn.
-17th lvl: The range increases to 20 feet, the damage increases to 4d6, and you gain a +3 to AC until the end of your next turn.
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